![]() ![]() ![]() Each kit comes unassembled and includes all parts necessary for one module. The animated GIF above shows 4 modules connected together. It is perfect for workshops since at the end everyone can connect their completed module together. This includes components with multiple states such as period multipliers or switches, which can be used to build guns, logic gates, universal constructors, and other computation or construction circuitry. The kit is very easy to make and an excellent first electronics/soldering project. A circuit is any combination of conduits or converters that moves or processes an active signal. Originally created by Dropout Design, this revision adds a few extra features. each boundary is connected to the opposite boundary. Note that this implementation uses Periodic Boundary Conditions to simulate a field of an infinite size, i.e. Then you can implement different seeders, like your RandomSeeder. You should define the Randomizer as an interface, called something like Seeder, and make Grid accept the interface instead of some concrete implementation. ![]() Make one kit and keep it on your desk, or attach multiple kit modules together to create a large display. Conways Game of Life This project implements well known Conways Game of Life. Conway's game of life is about creating seeds that provide interesting generations. The key is in gliders (and related patterns) - these move (slowly) along the playing field, so can represent streams of bits (the presence of a glider for a 1 and the absence for a 0). Here is a design for a simple electronic project that plays Conway's Game of Life. You can build a Turing machine out of Conways life - although it would be pretty horrendous. The Game of Life is a mathematical game that simulates 'colonies' that grow or die based on how crowded or lonely they are and is known for the way it creates a beautiful organic display out of randomness. In 1970, John Conway came up with a 1-player game called Game of Life. ![]()
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